About Me
We are a group of English gamers writing about anything game related be it news reviews or general chit chat. We primarily play games under the clan name of Kill Crush Destroy and have members playing online games on the PC, 360 and Wii. Give us a shout if you want to play with us, we are always looking for more team mates.
Bloggers
Kenjara
Name: Shane Powell
Location: England
Recently obtained a BSC degree in Software Engineering at University
Main gaming systems: PC 360 Wii


October 16, 2007 at 10:39 pm |
Hello. I have been getting a lot of visitors to my blog about bonus maps for Portal, and I have decided to cater to their wishes. I am currently publishing a new article that will include links to different aspects of Half Life 2 modding, and I am going to include a link to your site where you offer such great advice on adding Portal aspects to the game. If this is a problem, please let me know. If possible, I’d appreciate a link-back but of course not necessary.
Marcin Tasz, Game On
October 17, 2007 at 12:03 am |
hey, I followed your portal mapping setup for hammer, but textures for world geometry is showing up as pink and black tiles, which is rather annoying. It works fine ingame, but is there a remedy to this problem?
October 17, 2007 at 12:12 am |
Hey Kenjara,
I just wanted to message you about a security issue on your site, apparently I cannot post it publicly here in this comment so just send me an email and I’ll reply.
Good job on the Portal mapping and especially thanks for the instructions on how to get started.
Regards,
zl0h
October 17, 2007 at 9:14 am |
Marcin thats fine its not problem at all.
Tom see this forum for the solution.
http://www.biohazard15.com/forum/index.php?topic=21.0
z0lh that should be fixed now it was just that the first comment everyone made had to be approved.
October 18, 2007 at 12:48 am |
Hi Kenjara,
tThat’s not what I was talking about at all, just leave me an email so I can respond with the actual issue.
Regards,
Holz
October 18, 2007 at 6:21 am |
ty so much kenjara
October 18, 2007 at 5:34 pm |
new question. have you figured out how they make walls non-portable? I was thinking maybe they used an external material list like the old quake and unreal games.
October 18, 2007 at 5:35 pm |
and I’m not talking about the func_noportal_volume b/c I know they only use those for 3d non portables, not walls.
October 19, 2007 at 12:25 am |
nevermind, we need new compile exes.
October 21, 2007 at 3:24 am |
Shane,
I love what you’re doing with your Portal mods! I was wondering when someone would think to add NPCs from half-life.
I’m working on building a Portal map-sharing website and community. First of all, may I post a link to your site on mine? Secondly, I would like to invite you to be one of the first people whose maps are hosted on my site.
My site currently allows users to upload, edit, search, rate, and comment on others’ maps. I’m still programming it, so it’s not completely finished. I’ll send you a link to the site if you email me.
Please email me at nickworks at hotmail dot com.
Cheers,
Nick
October 21, 2007 at 5:45 am |
hey, I figured out how to make these maps work on the Non-Steam version of Portal.. u can email me if u want to know how but I don’t even know if it is a great discovery or not heheh..
October 21, 2007 at 7:45 pm |
Hey First of all thank you for showing how to use hammer for portal mapping. I had beat portal frist night i got it and really wante dto make my own portal map. I have been workin on a map that is a conc type style portal map i was wondering when im done could you host it. BTW very nice map.
October 26, 2007 at 10:07 pm |
Hey man,
Not sure if you got my reply to your email. But I was wondering if you would upload your awesome Portal maps to my website?
http://www.myaperturelabs.com
Thanks!
Nick
October 26, 2007 at 10:10 pm |
Hi Nick I did email you back.
Your more than welcome to host any maps of files (portal mapping related) on your site. Just dont forget to add my name somewhere.
October 27, 2007 at 9:50 am |
I emailed you a second time. Basically, the website follows the Web 2.0 model: users submit their own work, like YouTube. That way, the map is tagged with username, date info, ratings, comments, etc. People can even click on your name to see just the stuff you’ve uploaded.
All that said, I was wondering if *you* would upload your maps.
Cheers
Nick
http://www.myaperturelabs.com