Mr Beans mini in Resident Evil 2

October 29, 2007

Over time I have been snapping up all the gamecube resident evils so I can play them on my wii.

Today I managed to get resident evil 2. I was playing through the beginning section when I noticed a mini cooper painted exactly the same as mr Beans. I dont know if this was deliberate or you could actually get minis with that colour scheme but I found it amusing.

I cannot recall noticing this when I had the game on the playstation, maybe I was too busy being scared at the time.


beanmini.jpg


mini.jpg


More Rooms coming to noCake!

October 27, 2007

Hi guys just to let you know if converted a few more of my notebook scribbles into rooms now and they are working pretty well. I will release a new version of my map when theres a worth while amount of content to play.


Weebl and Bob Portal special

October 25, 2007

The latest episode of Weebl and Bob is all about portal, check it out!


weebl.jpg

Click here for the episode!


Lack of Progress = UNI Work

October 21, 2007

Hi just to let you all know. If I do not appear to have made any progress or anything. Its probably because I am working on my final year project for University. The project requires me to create a complex program in java involving animated objects displaying their relations to other objects with different movements etc. Should be pretty cool if I can get it working and I even have the opportunity to turn it into a game depending on my progress.


Smoke on the water

October 18, 2007

Want to make your slime look alot better in your portal maps?

Then use this prefab.

Mist

It uses the same mist settings as valves so you will have authentic looking slime.

To use it in hammer put it in C:\Program Files\Steam\SteamApps\user\sourcesdk\bin\prefabs.

Then go to the block tool change to prefabs and select it from the list on the right.


Just For Fun

October 17, 2007

Just For Fun is a sandbox map for you all to play with.

It only has one room right now but its pretty funny to play in. I will add new rooms as ideas make their way into my head.

See how many zombies you can squish with ordinary household objects!

Enjoy :P

Download here!
And here is a video!

pl_justforfun000111.jpg


Making cubes

October 17, 2007

To make a cube create an entity of type prop_physics_override.

Double click on it and press the button by world model.

type box into the search and portal into keywords and you should find it in the list.

Or just paste models/props/metal_box.mdl into the world models box.

Set the skin to 1 to get the companion cube.


Some more mapping tips!

October 16, 2007

Heres some more tips for mapping in hammer that you might find useful.

  • When in the texture browser type portal in the keywords box to get only portal textures.
  • The same can be done when searching for a world model for props.
  • Apply a layer of fog over the sludge to make it look MUCH better.
  • If you are using the func_nullportal_volume method to stop portals.You can hide them all by going to Maps -> entity report then selecting all func_nullportal_volume entities.

    When they are all selected press the button that looks like a red wireframe cube at the top and create a group for them.

    From then on you will be able to toggle their visibility by checking and unchecking the groups box in the visgroup section on the right.

  • To make a turret create an npc_portal_turret_floor. To do this press the entity button and scroll down to it in the objects box on the right.

nocake Progress

October 15, 2007

There is a new version of nocake avaliable. It is my first portal map which I am currently working on. This is the second test release including 4 rooms. Hope you like it, any feedback is welcome!

Download here: -

http://two.xthost.info/kcd/pl_nocakeTest2.rar

pl_nocake0000.jpg

pl_nocake0010.jpg

pl_nocake0008.jpg


Portal Mapping : – The Basics

October 13, 2007

How to get the portal gun: -

  1. Select the entity tool (Shift+E)
  2. On the right in the entity object box scroll down to weapon_portalgun
  3. Click in the map to place it!

How to make walls unportalable: -

  1. Create a new brush
  2. open the texture browser and search for no draw
  3. apply the no draw texture to the brush
  4. select the brush and press ctrl + t
  5. change its class to func_noportal_volume
  6. place it in front of a wall that you dont want a portal to be made on.

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